As a product and visual designer I played an integral role in the devopment, visual communications, and style of all parts of the system, including : desktop installation, headset calibration, hand interactions, input tools, launcher, model viewer app and many more.
The system leverages clear object affordances resulting in intuitive interactions and a minimal learning curve.
Understanding user expectations and proving assumptions through testing.
Objects can be viewed and manipulated by simply applying animations and using modifying tools.
A working surface that grounds virtual objects in space.
Blending the virtual and real worlds, the pen tools allow for more precisice model editing and manipulation.
Tool explorations yield affordance insights required for successful, delightful interactions.
Expanding the system to include well known office tools and deliniating a future roadmap.
Using mobile devices for importing models, image selection, object manipulation, text editing, etc.
Easy to follow step by step installation instructions and tutorials.
Clear messaging and information empowers users and the organization when troubleshooting the system.
Updates, general messages, errors, etc.