An Augmented Reality platform with a human-centric approach.

As a product and visual designer I played an integral role in the devopment, visual communications, and style of all parts of the system, including : desktop installation, headset calibration, hand interactions, input tools, launcher, model viewer app and many more.

1

Launcher
Meta Launcher plate
Do what comes naturally

The system leverages clear object affordances resulting in intuitive interactions and a minimal learning curve.

Prototyping

Understanding user expectations and proving assumptions through testing.

Meta Launcher Magnets animation
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2

Model Viewer
Metal Model viewer parts
Model manipulation

Objects can be viewed and manipulated by simply applying animations and using modifying tools.

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3

Mapquest
The Plate

A  working surface that grounds virtual objects in space.

Meta App launch screen
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4

Tools
Meta Pen tool paint
Meta Pen tools
Meta Pen

Blending the virtual and real worlds, the pen tools allow for more precisice model editing and manipulation.

Sliders, knobs & effects

Tool explorations yield affordance insights required for successful, delightful interactions.

Meta Slider tools samples
Meta Slack widget
Widgets

Expanding the system to include well known office tools and deliniating a future roadmap.

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5

Metamote
Mobile

Using mobile devices for importing models, image selection, object manipulation, text editing, etc.

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6

Setup
Meta Setup Connect screen
One thing at a time

Easy to follow step by step installation instructions and tutorials.

Grab Tutorial Image
Diagnostics

Clear messaging and information empowers users and the organization when troubleshooting the system.

Meta Setup System check screen
Meta Setup Firmware update screen
System

Updates, general messages, errors, etc.